This game was made during the Little Guy Game Jam #5: [REBORN]. This is a 2D platformer, inspired by the Kirby games, made in Unity. This game has the player traversing through the level defeating enemies and leveling up. This was a 7 day Game Jam, so I decided to utilize the Platformer Toolkit Unity Asset to have a character movement system that is already made, but is easily customizable to work within how I want the game to feel like. I did program the character attack and health system. Players have access to a ground and air attack. Enemies also have health, but don't attack you. They can damage you if you get too close to them. The art assets used are from OpenGameArt.
The themes of this jam were Little Guy and Evolution. The way I interpreted the theme of Little Guy was to have the main character be a small character, and have the enemies they fight be small creatures like bugs. The way I interpreted the theme of Evolution was to make it so that the player grows in power, not size, by defeating enemies. To do this, I made a leveling system. Each time the player levels up, it increases the power and range of the attacks. There are 3 levels of attacks the player can do. The player can level up further to just increase the power.