Entropius

Project Type

Video Game

Date

September 20, 2022

Link

Entropius | itch.io

This game was a collaborative project for the Integrated Game Studio 1 class I took in college. This is a Visual Novel RPG with a heavy focus on character and world interactions. This was the first game where I worked as a part of a team, and my role was as the sole programmer. I had to learn how to incorporate Ink files into Unity. These ink files contain the story of the game; and with it being a Visual Novel game, there are branching storylines that the player can take based on the responses the player gives. So, I needed to make sure that the game logs the choices the player makes, and makes sure that they go to right pathway. I also implemented some of the UI aspects of a typical visual novel, like the skip text button and finish text button.

For this game, I also programmed the RPG battle system. This was the first time I had to make an RPG system. These battles are placed in certain places in the story, but you can also choose to engage in optional battles. The battle also have a connection to the story. In this game, there is a magic shortage. So, unlike most RPGs that give you a good amount of magic points so you can use a good amount of magic attacks in battle, this game makes it so that you can only use 2 magic attacks. The team also wanted to add a mechanic that allow these battles to help you get to the path that you want to take, specifically with the Magic Call ability. This has the player call one of your friends to attack the enemy later on in the battle. Once this move lands, you gain Esteem for that character, which builds your bond with that character.